{"id":18831,"date":"2024-04-09T09:54:48","date_gmt":"2024-04-09T14:54:48","guid":{"rendered":"https:\/\/uwm.edu\/engineering\/?post_type=tribe_events&p=18831"},"modified":"2024-04-09T16:43:15","modified_gmt":"2024-04-09T21:43:15","slug":"computer-science-lecture-by-nvidia-engineer-alum","status":"publish","type":"tribe_events","link":"https:\/\/uwm.edu\/engineering\/event\/computer-science-lecture-by-nvidia-engineer-alum\/","title":{"rendered":"The Most Interesting Problem You Never Think About (A technical talk); 10:30 \u2013 11:30 a.m."},"content":{"rendered":"

Daniel Spiewak (\u201812 BS computer science), a Distinguished Engineer at NVIDIA, and previously chief architect at Disney Streaming, presents a talk tailored for students in computer science and computer engineering.<\/p>\n

Description: When you write code that uses multiple threads, how can you tune the performance with regard to callbacks, thread pools and timers? The quest to come up with a satisfying answer to this question has taken me on a journey from the highest levels of algebraic abstraction all the way down to the transistor pathways of a modern CPU. In this talk, we\u2019ll dive headlong into a problem space familiar to the ancestral practitioners of computer engineering, now long forgotten amongst the convenience of modern systems.<\/p>\n","protected":false},"excerpt":{"rendered":"

Daniel Spiewak (\u201812 BS computer science), a Distinguished Engineer at NVIDIA, and previously chief architect at Disney Streaming, presents a talk tailored for students in computer science and computer engineering. Description: When you write code that uses multiple threads, how …<\/p>\n","protected":false},"author":836,"featured_media":18864,"template":"","meta":{"_tribe_events_status":"","_tribe_events_status_reason":"","_tribe_events_is_hybrid":"","_tribe_events_is_virtual":"","_tribe_events_virtual_video_source":"","_tribe_events_virtual_embed_video":"","_tribe_events_virtual_linked_button_text":"","_tribe_events_virtual_linked_button":"","_tribe_events_virtual_show_embed_at":"","_tribe_events_virtual_show_embed_to":[],"_tribe_events_virtual_show_on_event":"","_tribe_events_virtual_show_on_views":"","_tribe_events_virtual_url":"","footnotes":"","uwm_wg_additional_authors":[]},"tags":[117,109],"tribe_events_cat":[84,81,88,80],"class_list":["post-18831","tribe_events","type-tribe_events","status-publish","has-post-thumbnail","hentry","tag-computer-engineering","tag-computer-science","tribe_events_cat-alumni-and-community","tribe_events_cat-faculty-and-staff","tribe_events_cat-lectures-conferences-and-symposiums","tribe_events_cat-students","cat_alumni-and-community","cat_faculty-and-staff","cat_lectures-conferences-and-symposiums","cat_students"],"yoast_head":"\nCollege of Engineering & Applied Science<\/title>\n<meta name=\"description\" content=\"Daniel Spiewak (\u201812 BS computer science) a Distinguished Engineer at NVIDIA, and previously chief architect at Disney Streaming, presents a talk tailored for student in computer science and computer engineering\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/uwm.edu\/engineering\/event\/computer-science-lecture-by-nvidia-engineer-alum\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Most Interesting Problem You Never Think About (A technical talk); 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